Production Run: ~ 3,000
Joe Karminkow, John Borg, Lyman F. Sheats Jr., Slash
Lonnie D. Ropp, Orin Day, Lyman F. Sheats Jr.
Axl Rose, Slash,
Gilby Clark, Brian Schmidt
Date of Manufacture:
Aug. 21, 1994
Serial Number: 112756
Guns n' Roses Quick
Stair's Scoop Protectors at Mantis Amusements
Pro Speaker Upgrade
Mirrored Backboard Plastic
Slash Figure with guitar and amps
Guns n' Roses Game Sound
in the Jungle Baby!
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unique sound and unusual mix of rock, blues and punk, Guns N' Roses
undoubtedly was one of the most influential bands of their time.
The band obtained success during the period of 1987-1993, but the
personalities of different band members, coupled with their heavy drug abuse
and the controversial actions of lead singer Axl Rose hindered the group's
ability to work together. Rose is the only original member in the current
lineup. I had the chance in November 2006 to see GnR on their
Chinese Democracy tour. I was a
little apprehensive at first but after the show was over I was a reincarnated
might be broken up but the Guns N' Roses pinball still lives on with their
hard hitting songs that still hold up over
time. The pinball cabinet is a wide-body giving about an extra 4
inches of playfield. The huge layout of nice feeling shots to make.
The playfield has an upper flipper to make the inner orbit which stretches a
third of the top of playfield around the pop bumpers. Instead of a plunger the player will find a colt 45
silver pistol and sturdy feeling trigger to launch the ball. The
opposite side touts a rose plunger specifically for launching the ball into
the "Snake Pit".
The artwork for Gun N' Roses is done
faithfully in heavy use of blacks, reds and greens. The ramps are done
in with bright yellow, red and green that sets off the rest of the playfield.
The artwork is hand drawn and really well done. It will take you several
times of playing to see everything on the playfield. Some of the artwork
feature past albums with the mixings of band members jamming out. The
playfields also sports scantily clad women especially in the sling shot and
The whole playfield is appealing and
fairly wide open considering all the game features in it. There are 2
giant ramps laid out over the playfield, one for "Guns" the other "Roses.
There is a captive ball on the top left hand corner that has its on little
space of playfield to score points off of targets. One of the pop
bumpers is also shares some of the action by being included in this area.
Additionally the pin features 2 ramps, 3 flippers, 3 game controlled magnets,
auto launcher, video mode with 3 and 6 ball multi-ball. Finally the game
belts out the famous "Welcome to the Jungle", "Knightrain", Mr "Brownstone",
"Coma", "Paradise City", "My Michelle", "Sweet Child O' Mine" "Aint
Going Down" which is the only official release of the song all with Guns
and Roses hits playing in the background .
The game has nine guitar modes to
1. Axl 3-Ball: A total of three balls
are put into play, and shooting the center flashing scoop target scores a
mini-jackpot, which starts at 10 million points.
2. Dizzy Ball: A total of two balls
are put in play, shooting either ramp scores 10 million points, plus one
million more for each ramp previously hit.
3. Duff Rocks: There are targets which
can only be hit by a captive ball, which, when a ball hits it, will move
towards these targets. Hitting 10 such targets earns 100 million points.
4. Extra Ball: The player automatically earns an extra ball.
5. Gilby Rolls: The player plays a 'video mode', where the flipper buttons are
used to move a motorcycle around. Hitting pedestrians and avoiding cars awards
points. 143 million points can be earned in total.
6. Lite Coma: The Coma light is lit. When Coma is activated, the player gets a
two-ball multiplayer, and can hit the right hole for a jackpot which starts at
10 million points. Hitting this hole in 20 seconds or less adds a ball.
7. Matt Scoring: Every switch (bumper, ramp, etc) scores 250,000 points, and
after several switches, the points increase. Hitting the left orbit gains a
jackpot which starts at 10 million points.
8. Slash Solo: Shoot any orbit for a score which starts at 20 million, and
goes up to 50 million. At that time, the player has a few seconds to hit an
orbit or the round ends.
9. Super Snake Pit: Hitting the left ramp (the "G" Ramp) scores a value which
starts at 50 million and decreases until it hits 15 million points. At that
time, the player has a few seconds to hit the ramp or the round ends.
After these nine modes are completed
is "Riot". In this mode, all of the machine's 6 balls are in play.